The <Virtual Flesh> is an installation providing
audiencess with interactivity.Users or audiences can cut
the virtual fish with a fork and knife. and in real time
each motion results on the image on the plate. This works
proposes a different kind of communication between an
art work and audiences. The Audiences feel like ther are
cutting a fish dish on a restaurant table but the fish
cannot be eaten and the action can call another image,
which can be recalled in the relation with the flesh and
eating, The action can be a puzzle game. We want to make
a diverse inputs. Usually interactive works use a mouse
and keyboard but this work considers a natural way of
input. |